Solo Raids
Each day, a raid boss spawns for the entire world to challenge. You bring your full monster roster and get five attempts to bring its HP to zero. Defeat it and walk away with Bits, Tamer EXP, Data Crystals, and a spread of random Gummies. Let it survive all five rounds and you go home empty-handed. It's a daily ritual with real stakes.
Guild Raids
Guilds have their own raid boss — a separate monster with a shared 50,000 HP pool. Every guild member gets one attack per day. The fight is collective: the boss only falls when the guild brings it down together. Once it's defeated, every member can claim their reward. It's designed so consistent participation matters, not just who hits hardest.
Two Flavors of the Same Idea
Solo raids test individual preparation. Guild raids test coordination and daily commitment. Both share the same combat engine and sprite system, but they incentivize completely different behaviors — which is exactly the point.
